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Rspack supports code splitting, which allows splitting the code into other chunks. You have the full control about size of generated assets, which allow you to gain performance improvements in loading time.
There are three general approaches to code splitting available:
This is the simplest and most intuitive way to split the code. However, this approach requires us to manually configure the Rspack and contains some pitfalls that we will address. Let's start by looking at how to split multiple Chunks from multiple entry points.
This will yield the following build result:
As mentioned earlier, there are a some pitfalls to this approach:
shared.js
will be bundled into both index.bundle.js
and another.bundle.js
at the same time.The first of these two points is certainly a problem for our example, and in the next section we will talk about how to remove duplicate modules.
The SplitChunksPlugin can extract shared modules into a new generated chunk. Let's use this plugin to remove the duplicated shared.js
module in the previous example:
You should now see that the duplicate modules have been removed from index.bundle.js
and another.bundle.js
. Note that the plugin split shared.js
into another~index.bundle.js
and removes it from index.bundle.js
and another.bundle.js
.
Build Results:
Rspack use the import()
syntax that conforms to the ECMAScript proposal for dynamic imports.
require.ensure
.Before we begin, let's remove the redundant entry and optimization.splitChunks from the configuration of the above example, as they are not needed for the rest of the demonstration.
Now, instead of import shared.js
statically in index.js
, we will import it dynamically via import()
, thus split it into a new chunk.
Let's run build command and see that shared.js
is split into a separate src_shared_js.bundle.js
Using these inline directives while declaring your imports allows Rspack to output “Resource Hint” which tells the browser that for:
An example of this is having a HomePage
component, which renders a LoginButton
component which then on demand loads a LoginModal
component after being clicked.
This will result in <link rel="prefetch" href="login-modal-chunk.js">
being appended in the head of the page, which will instruct the browser to prefetch in idle time the login-modal-chunk.js
file.
Rspack will add the prefetch hint once the parent chunk has been loaded.
Preload directive has a bunch of differences compared to prefetch:
An example of this can be having a Component
which always depends on a big library that should be in a separate chunk.
Let's imagine a component ChartComponent
which needs a huge ChartingLibrary
. It displays a LoadingIndicator
when rendered and instantly does an on demand import of ChartingLibrary
:
When a page which uses the ChartComponent
is requested, the charting-library-chunk is also requested via <link rel="preload">
. Assuming the page-chunk is smaller and finishes faster, the page will be displayed with a LoadingIndicator
, until the already requested charting-library-chunk
finishes. This will give a little load time boost since it only needs one round-trip instead of two. Especially in high-latency environments.
Using webpackPreload incorrectly can actually hurt performance, so be careful when using it.
Sometimes you need to have your own control over preload. For example, preload of any dynamic import can be done via async script. This can be useful in case of streaming server side rendering.
If the script loading will fail before Rspack starts loading of that script by itself (Rspack creates a script tag to load its code, if that script is not on a page), that catch handler won't start till chunkLoadTimeout is not passed. This behavior can be unexpected. But it's explainable — Rspack can not throw any error, cause Rspack doesn't know, that script failed. Rspack will add onerror handler to the script right after the error has happen.
To prevent such problem you can add your own onerror handler, which removes the script in case of any error:
In that case, errored script will be removed. Rspack will create its own script and any error will be processed without any timeouts.